|Axie Infinity||RPG||PC, Android, iOS||Ronin||♥♡♡♡♡||❂❂❂❂❂||★★★☆☆|
|Coin Hunt World||Geolocation||Android, iOS||–||♥♥♥♥♥||❂❂⨂⨂⨂||★★★★☆|
|Crypto Royale||Action PvP||Web-based||Harmony||♥♥♥♥♥||❂⨂⨂⨂⨂||★★★★☆|
|Gods Unchained||Trading Card Game||PC||Ethereum||♥♥♥♥♥||❂❂⨂⨂⨂||★★★★☆|
|Splinterlands||Trading Card Game||PC||Hive||♥♡♡♡♡||❂⨂⨂⨂⨂||★☆☆☆☆|
What are NFT games?
A Non-Fungible Token (NFT) is a digital asset that cannot be copied or transferred easily like other currencies. It’s different from Bitcoin because it does not represent anything tangible in the physical world. An example of an NFT would be something you own like a piece of art or a digital collectible card. These collectibles can be traded within your own ecosystem with unique value due to rarity. You can also exchange these assets on an external marketplace. Because these NFT tokens have value, developers build applications using them. This allows for decentralized gaming, gambling and commerce, all powered by blockchain technology. The non-fungibility of these tokens makes them perfect for usage as characters, consumables, and other tradeable commodities in video games. In the game-fi world, NFT games have grown popular as a way to make money. You can sell your NFTs in-game to other collectors and players, or use play-to-earn models to gain tokens, and each token has provable scarcity, which gives them intrinsic value (as long as people are interested in them!).
The majority of NFT games may be found on Ethereum and the Binance Smart Chain (BSC). Some employ collectible characters like CryptoBlades and Axie Infinity in their battles, while others use collectible cards like Sorare.
Play to earn, play and earn
What is the difference between “play to earn” and “play and earn”, two buzzwords which are spreading like wildfire since crypto and NFT games have become a thing? A little bit of history: In traditional gaming, game companies always had some kind of contract with the players in order to let them play for free (or at least in exchange for small amounts of coins). The player could spend some time playing the game and if he/she got stuck or achieved something that they wanted to keep, the company would give them an amount of coins in return. It was not common for the companies to give out real money but it happened. Players often chose this option because they were satisfied with having their progress recorded on the blockchain. They might even feel very attached to their in-game items because of the effort they put into them. This system worked fine back then, but as more and more people started getting interested in crypto and games came up with crypto-based solutions for the problems that they faced, the model changed. In fact, almost all cryptocurrencies are deflationary, meaning that they decrease in value over time. This is the reason why game developers switched from paying with coins to paying with virtual goods instead. For example, Steam introduced a new feature where you can buy digital content inside their store. Now you only need to have enough tokens and you can buy your way through